Riftwalkers is a GPS-driven real-world strategy game where players capture Rift Portals, recharge them, deploy artifacts, link territory, and create fields for faction dominance.
Beta release note
Riftwalkers is launching first as a web-only beta app. This lets us work out bugs, tune balance, create enhancements, expand gameplay, and harden the experience before a future launch in the Apple App Store and Google Play Store.
Important wallet note before you start
Do not use Private Browsing, Incognito, or privacy-isolated browser sessions. Phantom authentication needs normal browser storage and wallet handoff behavior. Private browsing can block or break the Phantom connection flow, which means Riftwalkers may not be able to authenticate your wallet.
CaptureClaim neutral or enemy portals.
RechargeRestore portal energy.
DeployAdd artifact effects.
LinkLink Portals, Create Fields, and Increase Your Faction's Score to Change the Tide of the Battlefield
Tap a card to preview the core loop.
Smart tutorial modeDevice, wallet, and returning-user hints will appear here automatically.
Getting Started
Before entering the map, complete the gateway checks. Nothing fancy. Just the ritual keys.
Mobile wallet browser requirement
For Phantom wallet connection to work properly during beta, use Safari on iOS. On Android, use the phone's default browser. Do not use Private Browsing or Incognito mode. Other browsers may block or mishandle the Phantom connection flow because mobile wallet handoffs are fussy little gremlins.
Minimum beta access
Hold at least 100,000 LUMI in your Phantom wallet before connecting.
Smart checks will summarize wallet/browser readiness here.
Live RiftUI Layout
The live game UI is built around the map first. The faction score bar stays at the top, the map remains visible, the Missions button appears only when Daily or Weekly objectives are available, and the bottom controls stay close to the player's thumb.
Vanguard 12.4kvsRaiders 10.8k
Link PreviewOrigin → Target · distance, range remaining, crossing checks, and possible field score stay visible on the map before confirmation.
Scan
Feed
Vault
Tutorial
Bugs
Score BarShows live Luminary Vanguard vs Rift Raiders field score without stealing the entire screen.
Missions ButtonAppears when Daily or Weekly missions are available, then hides when everything is completed and claimed.
Bottom ControlsScan, Feed, Vault, Tutorial, and Bugs are the primary thumb-zone buttons in the current live UI.
Map-First DrawersCritical actions use overlays that avoid burying the battlefield under a giant slab of interface concrete.
Understanding the Map
Your faction marker sits inside a range ring. Use the selector below the map to switch between LumiNya and Nebblip. The capturable portal preview changes to match the selected faction.
LumiNya selected. Player marker and portal preview are set to the Luminary Vanguard.
Live Mode
Turn on Live Mode to pull a small nearby portal sample from the public Riftwalkers API. This keeps the tutorial fast while letting players peek at real battlefield data.
Live Mode is off. Demo markers are shown above.
Capturing Portals
Move within the 125-meter range ring, tap a portal, and press Capture. Capture actions use player energy, follow the 3-second cooldown, award XP, grant a Rift Anchor on a successful flip, and can trigger Artifact(s) Award.
Portal is neutral.
Live capture rules:
Attacking does 25 portal-energy damage before bonuses/defense. Recharging friendly portals restores 15 portal energy. Flipping a neutral or depleted enemy portal sets it to your faction at roughly 60% of effective portal capacity.
Linking Portals and Link Previews
Links connect two same-faction portals. The current UI now previews the link directly on the map before the player commits, so the battlefield stays visible instead of hiding the action inside a drawer.
What the preview shows
Origin portal and destination portal.
Distance between portals.
Origin portal's effective link range.
Range remaining or how far over range the target is.
Whether the link would cross an existing link.
Possible field opportunities and estimated field score.
Live linking rules
Source and target must both belong to your faction.
You must be within 125m of the source portal.
Link range is based on the origin portal, including artifacts deployed to that origin portal.
The target portal's artifacts do not limit the origin portal's ability to initiate the link.
Links cannot cross existing valid links.
Standard Links
Standard links are created from a nearby controlled origin portal to an eligible same-faction destination. The backend validates distance, ownership, crossing, duplicate link rules, cooldowns, and field creation.
Rift Anchor Links
Rift Anchors can expose additional eligible targets. If the link succeeds, the anchor is consumed. The link still has to pass origin-range and crossing validation. No free lunch, no cosmic coupons.
Rift Anchors: 1
Ready to preview a valid link. The live UI can focus Origin, Target, or Full Link before creating it.
Creating Fields
Link portals into closed shapes to create fields. The live backend calculates field score from area: score equals floor(square meters / 1,000), with a minimum of 1 point.
Luminary Vanguard Score: 1,240
Three portals are ready.
Artifacts
Artifacts are now split by battlefield role: portal attack tools, player battle weapons, player armor, portal enhancements, link range boosters, portal defense modules, player energy consumables, and player regeneration boosts.
Portal AttackWeapons / ArmorEnergy / Range / Regen
Portal Attack Artifacts Rifts Only
Riftstrike arrows are for damaging portals. They are not player battle weapons.
Player Battle Weapons PvP
Weapons are armed from the inventory and used against nearby enemy players during skirmishes.
Armor PvP Defense
Armor can trigger automatically when another player attacks you, reducing damage, resisting steals, blocking effects, or reflecting damage.
Portal Enhancements As of the Beta Release
Energy Replenishment and Regen As of the Beta Release
Tap an artifact to read its field or battle use.
Player Battles
When enemy faction players get close enough, the Battle button appears. Open it, choose a nearby enemy, arm a player weapon if you have one, and strike. If no enemies are in range, the Battle button disappears.
Battle range and cooldown
Enemy players must be within roughly 75m.
Battle strikes use a 15-second cooldown.
Only attack_ player weapons can be used in PvP.
Riftstrike arrows remain portal-only.
What a strike can do
Drain enemy player energy.
Use weapon bonuses and charges.
Attempt to steal one inventory artifact.
Trigger defender armor, blocks, or reflected damage.
Award Battle XP and Defense XP.
Enemy Energy: 180
Enemy nearby. Battle button available.
Battle Intel
Notable player battles can appear in the Intel Feed: stolen artifacts, big hits, epic or legendary weapons, epic or legendary armor triggers, reflected damage, and other moments worth showing without turning the feed into a receipt printer.
Attack XPStrike, damage, weapon use, steals, and big hits.
Defense XPSurvive, block, reflect, and deny steals.
Battle BadgesRift Duelist and Aegis Sentinel progress from PvP stats.
Tap a battle card for more detail.
Daily and Weekly Missions
The Missions drawer now has two tabs: Daily and Weekly. The UI button reads Missions, appears only when at least one Daily or Weekly mission still needs work, and disappears once everything has been completed and claimed.
Daily Objectives
Daily missions are the short loop: captures, recharge actions, links, field creation, artifact collection, energy collection, exploration, and other bite-sized battlefield chores that actually matter.
Weekly Campaign
Weekly missions are larger objectives with bigger payouts. Walking missions scale from roughly 1 km to 5 km, pushing players to move through the real world instead of fossilizing beside one comfy portal.
Mission Types
CaptureClaim Rift Portals.
RechargeRestore friendly portal energy.
LinkCreate portal links.
FieldsCreate scoring fields.
VaultCollect, deploy, arm, or use artifacts.
JourneysWalk real-world distance.
ExplorationVisit and discover new portals.
BattleFight nearby enemies.
Mission Flow
Tap a mission type to explain the objective.
Badges As of the Beta Release
Badges track long-term achievements. Bronze, Silver, and Gold tiers create visible milestones for captures, links, fields, artifacts, missions, recharge work, exploration, energy collection, and journeys.
Tier logic:
Bronze starts the trail, Silver proves consistency, Gold says the map has your fingerprints all over it.
How to use this page:
Tap a badge family to see what behavior it rewards. In-game, badge details can be opened from the profile screen.
Tap a badge family to see what it rewards.
Beta Access and Holder Perks
The Riftwalkers beta requires at least 100,000 LUMI in a Phantom wallet.
LUMI Held
Benefit
100,000+
Beta access
250,000+
XP bonus
500,000+
XP starter artifacts
1,000,000+
Elite start pack
10,000,000+
Sovereign founder bonus
Roadmap
Riftwalkers is starting as a web beta so the core loop can be tested, tuned, expanded, and hardened before the app-store era begins.
NFT IntegrationsConnect future NFTs with identity, collectibles, unlocks, and gameplay utility.
Utility Token EarningsBuild toward activity-based rewards that can transfer into tangible benefits.
User Submitted PortalsSubmit new portal candidates with names and automatic GPS location data.
Beta ExpansionGrow missions, badges, battles, feed events, and balance tuning.
App Store PathPolish the beta first, then move toward Apple App Store and Google Play Store releases.
Swipe sideways to explore the roadmap.
Near-term focus
Stability, bug fixes, smoother onboarding, link preview polish, mission balance, badge clarity, and better rewards.
Long-term direction
Deeper ownership, expanded utility, new portal discovery loops, user-submitted portal growth, and a stronger bridge between digital gameplay and real-world value.
Tap a roadmap card to see where this feature is headed.
Pro Tips
Once the basics are clear, this is where players start becoming a problem for the other faction. Use these as quick strategic anchors.
Build triangles first
Small fields teach route discipline and score faster than chasing one giant field before your network is stable.
Recharge before you roam
A half-charged portal is a gift basket for the enemy. Top off key portals before leaving the area.
Use anchors with intent
Rift Anchors are precious. Spend them on remote recharge or anchor-link plays that protect a field plan.
Do not waste range boosts
Range artifacts matter most in sparse areas, cross-town corridors, and field routes where one long link changes the map.
Attack defended portals with offense
Defense artifacts blunt pressure. Bring Riftstrike Arrows when you are trying to crack a fortified portal.
Arm the right PvP weapon
Player weapons are separate from portal Riftstrikes. Use Pulse Sling or Starbreaker Prism when a higher-level enemy needs a reality check.
Armor saves inventory
Armor can reduce damage, resist artifact theft, block control effects, or reflect damage. Keep some ready before walking into enemy territory.
Streaks compound value
Daily missions are not just chores. Streak behavior improves the reward rhythm and keeps progression moving.
Battlefield mindset
Capture clusters, protect chokepoints, link cleanly, and keep enough energy in reserve for the next fight. The map rewards patience right before it rewards audacity.
You’re Ready to Walk the Rift
Capture clusters. Recharge smart. Link carefully. Build fields. Battle nearby enemies. Watch the map breathe. For wallet connection during beta, remember: Safari on iOS, default browser on Android, and no Private Browsing or Incognito mode. Then make the other faction wonder who left the cosmic door unlocked.